Gameplay changes:
* 2 new maps “Proving Grounds” and “Massive Assault”
* Some improvements in AI behavior were added for Multiplayer
* New rules for capturing Control Points (CP) in Multiplayer battles are introduced. CP starts growing white (neutral) once enemy units enter its range regardless of whether player’s troops are (or are not) within it
* Supply routes of reinforcements are displayed on the map
* Spawn area (SA) is displayed on minimap in the form a blinking icon when a CP is captured. When a player buys reinforcements the game highlights the SA they are coming from
* Multiplayer maps tuned. Some objects were removed, Control
* Points shifted, passable/non-passable zones balanced
* Fire Range displayed when new units are purchased or “move” – order is issued
Download
[Linkleri görebilmek için üye olun veya giriş yapın.]